Terminal line is phrase used to describe "a curving line that coincides with a temporary loss of smoothness in an undulating surface." With this definition in mind, I wanted to make use of this relationship with the use of public and private spaces and make it succinctly clear that there is a disruption in a smooth shape. These series of screenshots are a collection of unique forms focusing on the heavy use of the Kangaroo Plugin in Grasshopper. This freeform shape defined by curves mould a smooth structure, however, within the centre is the distinct divide of the continuous smoothness of the form, paving way for a public route from one end of the side to the other.
GH file:
https://www.dropbox.com/s/is44v3jk1etflj3/1.%20Terminal%20Line%20Theory.gh?dl=0
RHINO file:
https://www.dropbox.com/s/gfc9v2f8x98u7q5/1.%20Terminal%20Line%20Theory.3dm?dl=0
GH file:
https://www.dropbox.com/s/is44v3jk1etflj3/1.%20Terminal%20Line%20Theory.gh?dl=0
RHINO file:
https://www.dropbox.com/s/gfc9v2f8x98u7q5/1.%20Terminal%20Line%20Theory.3dm?dl=0
Iteration #1
Iteration #2
Iteration #3
Unreal Engine
Composite Image
Updated Composite Image
Emergence
I've understood 'emergence' as a system that adapts to its changing form which effectively presents itself as a whole. By adjusting the graph mappers, the lofted surface produces an altered form that is still read as one entity. Realistically, this form requires a structure to support it, which is where Lunchbox came into play and the purpose would ultimately provide both shelter and the ability to collect water for showering.
GH file:
https://www.dropbox.com/s/bgt1k792zoi24io/2.%20Emergence.gh?dl=0
RHINO file:
https://www.dropbox.com/s/c1hramyicbwy38v/2.%20Emergence.3dm?dl=0
Iteration #1
I've understood 'emergence' as a system that adapts to its changing form which effectively presents itself as a whole. By adjusting the graph mappers, the lofted surface produces an altered form that is still read as one entity. Realistically, this form requires a structure to support it, which is where Lunchbox came into play and the purpose would ultimately provide both shelter and the ability to collect water for showering.
GH file:
https://www.dropbox.com/s/bgt1k792zoi24io/2.%20Emergence.gh?dl=0
RHINO file:
https://www.dropbox.com/s/c1hramyicbwy38v/2.%20Emergence.3dm?dl=0
Iteration #1
Iteration #2
Iteration #3
Unreal Engine
Composite Image
Updated Composite Image
Mobility
Mobility can be defined with the help of morphogensis, in that it has a "biological process that causes an organism to develop its shape." In relation to this definition, I understood this concept as one that a specimen would begin or have a common start, but has the ability to develop into a completely different (or yet quite similar) creature/object depending on the circumstances. Here in this case, I present to you a collection of one model in 3 different scenarios, where the only factor that separates them is the way in which the graph's definition is shown. As a result, each version would yield a different purpose.
GH file:
https://www.dropbox.com/s/p2cbnvwhoc47uv4/3.%20Mobility.gh?dl=0
RHINO file:
https://www.dropbox.com/s/yfw6vg15t6vye3u/3.%20Mobility.3dm?dl=0
Iteration #1
Iteration #2
Iteration #3
Unreal Engine
Composite Image